For the making of the ball animation we touched on a key part of making movement look more realistic and well timed through the use of the 'Graph Editor'. The graph editor allowed me to choose the spacing between keyframes in terms of speed, as well as allowing me to choose how rigid or curved the movement would become. This came in extremely useful for me as without it the ball animation that i created looked like it was 'floating' above the floor when it bounced. Through the use of the graph editor i made the bouncing keyframes rigid to make it appear as if the ball had actually 'hit' the floor during its bounce cycle. Below is a screenshot of the graph editor. The top points are more curved to show fluity whereas the low points are rigid for the reason described earlier.

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