For the first part of the module we have been asked to create two short animations of two seperate balls bouncing on a surface. Both of these balls must have seperate qualities that define their parameters whilst being animated. For example the amount of air each ball has within it to determine the amount of bounce, the material that its made of ect. As well as this external factors are to be taken into account such as the surface its being bounced off, objects that it comes into contact with during the excercise and so on.
To research and find out the estimated length of the animation and the amount of times the balls bounced, we were given instructions to carry out as well as improvising methods of our own. We counted the amount of bounces and time taken for the balls to come to a stop.
These parameters were recorded at different height intervals to add variety to the research of which one recorded test would be used for each of the two balls to create each maya animation.
Today in introduction also taught me the main principles of animation, these are the key components to creating smooth and realistic movement in animation and the following ones can be used in the given module excercise:
- Squash and stretch (can be used subsequently in the 'ball' animations)
- Timing (to make the bouncing of the balls look right)
An example of a ball with squash and stretch applied.